BenQ GW2765HT Review: 1440p IPS Monitor

About The Review:

This BenQ GW2765HT monitor was provided by BenQ for review purposes. I will be reviewing the build construction, picture quality, and overall technical performance of the GW2765HT, including input lag performance.


Display Details

Size: 27″ Max Brightness: 350 cd/m²
Resolution: 2560 x 1440 (WQHD) Dynamic Contrast Ratio: 20M:1
Aspect Ratio: 16:9 Panel Type: IPS
Response Time: 4ms GTG Viewing Angle: 178/178
Display Colors: 1.07 Billion Color Gamut: 100% sRGB

Inputs, Features, & MSRP

Inputs/Outputs: HDMI DisplayPort DVI D-Sub
Inputs/Outputs (Cont.): Headphone Jack Line-In
Features & MSRP: under $450 on Amazon


BenQ GW2765HT on Amazon


  • The BenQ GW2765HT: At A Glance

Part of BenQ’s recent business strategy has involved venturing beyond the typical TN-based gaming panels they have build a reputation for. Earlier this year, I reviewed their PG2401PT and BL3200PT monitors, which featured both IPS and VA panels. Those panels are known for their increased color accuracy and black level performance over traditional TN technology. The GW2765HT is BenQ’s latest addition to their IPS line of displays, featuring a WQHD resolution (2560 x 1440), a welcome addition to those that have had their fill of 1080p content, and possess the hardware to push higher resolutions. With 4GB of VRAM quickly becoming the norm in GPUs, thanks to the newly-released Nvidia GTX 970, it has never been a better time to take advantage of higher resolution displays.


The BenQ GW2765HT features a singular input for every major connection. From left to right: DVI-D, HDMI, DisplayPort, D-Sub, Line-In, Headphone


Connectivity options are present for most modern hardware, including singular HDMI, DVI, D-Sub, and DisplayPort connections. It’s nice to see BenQ offer the D-Sub port, as the push for all digital connections is becoming increasingly commonplace among some monitors being released. Headphone and Line-in jacks are included to connect your external audio equipment. I gave my V-Moda M-100’s a test run using the built in headphone jack on the GW2765HT, and was pleased with the sound output. It seemed to drive the headphones relatively well, including the lower bass frequencies. Just make sure you set Windows to output full range audio to the speakers if you’re planning to use some decent headphones on the monitor. The volume can be configured via the OSD, though I imagine setting it between 80-90 should be sufficient for most users. The GW2765HT does include built-in stereo speakers, though don’t expect them to do anything special. Still, it’s good to see BenQ include them on the GW2765HT, as you never know when they’ll come in handy.


The bezel is glossy, and prone to fingerprints. It’s advisable to keep a cloth around.


The bezel on the GW2765HT is glossy, and it definitely catches your fingerprints, so expect to keep a cloth in the vicinity to wipe it clean on occasion. Personally, I would have preferred if BenQ stuck with the matte bezels as most of their other monitors, as they require less upkeep. The stand on the other hand, is completely matte and functions adequately. Height adjustment is present, as well as the ability to tilt the screen vertically. Portrait orientation is also supported for those that require it for graphic design or other purposes. While monitor rotation is not supported, the base of the stand is circular, so you shouldn’t have any issues rotating the whole monitor to accommodate a triple monitor setup. The stand is well built and feels solid to the touch. Outside of the glossy bezel, I didn’t have any issues regarding the aesthetics of the GW2765HT. It should service most users just fine.


The stand has a solid construction, and supports vertical tilting, portrait orientation, and height adjustment.


  • Panel Specs:

BenQ’s GW2765HT features a 27″ IPS panel with a resolution of 2560 x 1440, adhering to the WQHD standard. The refresh rate is capped at 60hz. This IPS panel has a rated response time of 4ms (GTG), which can vary when engaging the AMA function. The dynamic contrast ratio is measured to be approximately 20M:1, with a static contrast ratio of 1000:1. Thanks to the IPS panel, it has the ability to display up to 1.07 billion colors, which is a noticeable increase from what TN panels typically offer. This resolution supports 16:9 ratio, which is suited for most media content, including gaming consoles and HD movies. The GW2765HT features BenQ’s Flicker-Free technology, designed to eliminate Pulse Width Modulation (PWM) that can cause eyestrain or discomfort among some individuals. The monitor does feature a light anti-glare coating, which wasn’t very noticeable unless you actively try to look for it. It’s certainly much less than certain monitors, like the ASUS PA248Q.


  • Buttons:

BenQ have made some noticeable changes from their usual button layout. Their gaming monitors featured hard buttons that were conveniently located right next to the dots indicating their presence, whereas their higher-end graphic design monitors opted for sensitive touch-based illuminated buttons. The GW2765HT features a redesigned set of 6 hard buttons that are now located behind the monitor, instead of on its side. They are very tactile and provide great confirmation when pressed, and still feature the dots to serve as a guide. Excluding the power and menu buttons, the top 3 buttons can be reassigned to a variety of functions, depending on what you want to do most. Want to set easy access to the volume and input controls? That can easily be arranged using the custom key functions in the OSD. It’s a great feature available on many of BenQ’s monitors that allows you to access your most used settings with relative ease, instead of digging through menus to find them. The advantage of having variable buttons really comes into play in dimly-lit environments, as you don’t have to guess on which button you’re pressing. The OSD options appear on the screen itself.


Hard buttons on the GW2765HT offer a nice, responsive feel. Navigating the OSD was a breeze.


  • Menu Items and Features (OSD)

The OSD, too, has seen a complete overhaul from what BenQ usually use in their monitors. It operates similarly to their RL2460HT and RL2455HM gaming monitors, though now the OSD features a more rounded and cleaner look. By default, pressing any of the side buttons reveals settings for Low Blue Light, Input, Volume, Menu, and Exit. The first three options can be changed out for a variety of different custom keys, which can be configured within the OSD. Picture customization options include Brightness (backlight), Contrast, Sharpness, Gamma, Color Temperature, Hue, and Saturation. There is an advanced picture menu that allows you to configure Picture Mode, Senseye Demo, Dynamic Contrast, Overscan, Display Mode, Color Format, and HDMI RGB PC Range. The Audio menu allows you to control volume and mute functionality of the internal speakers. The System menu features OSD Settings, Custom Keys 1/2/3, DDC/CI, DP Auto Switch, HDMI Auto Switch, Auto Power Off, Resolution Notice, Information of the source, and DisplayPort version. Finally, the ERGONOMICS menu allows you to set the Smart Reminder setting.


BenQ revitalized the OSD in the GW2765HT, bearing a resemblance to their earlier designs. The new design features a newer font and rounded corners.


  • Viewing Angles & Uniformity:

One significant benefit in favor of IPS technology is its wide viewing angles, and the GW2765HT certainly doesn’t disappoint. Moving my head around considerably showed very few immediate signs of gamma or color shifting, being noticeable mostly in extreme angles. The advertised viewing angle is 178°/178°. Backlight uniformity was also equally impressive, showing a maximum deviance of only -18cd/m², after reaching the calibrated target of 120cd/m².


BenQ GW2765HT luminance results. Click to enlarge.


The white point was a different matter, however, which showcased a maximum deviance of -183K on the bottom left corner of the screen. While it’s not a drastic deviance, I’ve measured lower on some other screens I’ve tested. I was able to achieve a calibrated white point of 6532 K without the use of an ICC profile, so expect better accuracy while utilizing one. I was satisfied with the color accuracy of the GW2765HT even without the use of a profile, with the viewing angle and overall uniformity playing a big role towards that.


BenQ GW2765HT white point results. Click to enlarge.


  • Black, White, and Color Output:

The GW2765HT offers several preset picture modes, though not all customization options are available on several of them. The included picture modes are Standard, Low Blue Light, Movie, Game, Photo, sRGB, Eco, and User. Brightness (backlight), contrast, gamma, color temperature, hue, and color saturation can also be modified, with some of these options only able to be tweaked under the User preset mode. Upon calibrating the GW2765HT using iProfiler, I was able to achieve a white point of 6532 K without using a separate ICC profile, which looked excellent based on my time with the monitor. This will be useful information for those that plan to use this monitor with sources incapable of using ICC profiles, such as video game consoles or Blu-Ray players.

After OSD calibration with an ICC profile, I was able to achieve a black level of 0.16 cd/m², with the lowest possible black level being 0.09 cd/m² if the backlight was set to 0. The 0.16 cd/m² was measured with the backlight set to 16. With the recommended dark room brightness setting of 120 cd/m², this resulted in a static contrast ratio of 745:1 after applying the ICC profile listed below. Post calibration, the color accuracy and overall picture quality was very impressive. Coupled with the WQHD resolution, users are in for some real eye-candy.


[tabs] [tab title=”Settings:“]Picture Mode: User
Brightness: 16 (120cd/m² for dark rooms. Increase if too dim.)
Contrast: 50
Sharpness: 5
Gamma: 3
Color Temperature: User Define (R: 93, G: 94, B: 100)
Hue: 50
Saturation: 50
Overscan: Off
Display Mode: Full
HDMI RGB PC Range: RGB (0~255)
AMA: High

Measured Black Level (Brightness 0): 0.09 cd/m²
Measured Black Level (Brightness 100): 0.49 cd/m²
Measured Black Level (Brightness 16): 0.16 cd/m²
Measured Contrast Ratio: 745:1
Measured White Point (without ICC profile): 6532 K
Measured White Point (BenQ GW2765HT ICC Profile): 6505 K

Download BenQ GW2765HT ICC Profile

Note: These settings were achieved using an i1 Display Pro, along with X-Rite’s i1 Profiler software. BasICColor was used to validate the black level and static contrast ratio. The GPUs used on the test computer are Nvidia GTX 970s running in SLI configuration, using stock settings. These settings require an additional ICC profile for accuracy. Use these settings at your own discretion, as they may look different on your display.[/tab] [/tabs]

BasICColor validation results after applying ICC profile.


  • Scaling:

While this monitor doesn’t feature BenQ’s abundance of Smart Scaling options, the three options offered here should suffice for the majority of users. When sending a non-native source to the monitor, users have the option to select between Full, 1:1, and Aspect scaling options. Full should come in handy for those looking to upscale 720p or 1080p content to the native resolution of the screen. The scaler does a good job too, without compromising the 1080p image too much when upscaled. 720p users, such as those with PlayStation 3 systems, can also use the Full option to scale the image to fit the whole screen, though you will notice a decent amount of upscaling blur as a result. I’d advise sticking to native resolution if possible, though 1080p isn’t a bad option at all if your device can only output that high.


  • Measured Input Lag:

I was excited when I received the GW2765HT, as BenQ’s track record for input lag has been favorable so far, offering fast input lag response usually below 30ms for non-TN panels. I was a bit perplexed when I measured the input lag on the GW2765HT, as I couldn’t measure an exact reading using our dedicated lag testing device. For some reason, the numbers would oscillate between a fixed low and high value on all three measurement bars. As a result, I decided that the best way to calculate the input lag was to take the average of all numbers presented on each of the flashing bars. The input lag range measured as follows:

[list style=”arrow-right”] [li]Top: 18.4ms – 34.4ms[/li] [li]Middle: 25.4ms – 41.7ms[/li] [li]Bottom: 32.9ms – 49ms[/li] [/list]

Averaging out each of the numbers resulted in the following calculations:

[list style=”arrow-right”] [li]Top: 26ms[/li] [li]Middle: 33.5ms[/li] [li]Bottom: 41ms[/li] [/list]

From there, averaging out all 3 measurements results in an average input lag of approximately 34ms, after rounding to the nearest millisecond. This is a significantly higher number than most monitors today, which is a bit of a letdown considering how low input lag is usually measured on screen sizes below 30″. It would have been very beneficial to see BenQ add their “Instant Mode” setting to reduce input lag, alas it is not present in the GW2765HT. In terms of how it should feel, most gamers still won’t notice the latency present in this monitor, as it still falls under our “great” rating, which is acceptable for most gamers based on feedback I have received. However, if you are very sensitive towards input lag, and specialize in fighting, rhythm, or shooting games, I would be cautious towards this monitor if latency is a big deal to you.


The BenQ GW2765HT would oscillate in my input lag test, so I calculated the average of the measurements. The average input lag is approximately 34ms.


  • Gaming Performance:

Taking it one step further, I decided to test the GW2765HT using my preferred benchmark for input latency, Ultra Street Fighter IV. USFIV features an option to add input latency by the frame, allowing me to discern if the input latency within the GW2765HT is a serious concern. I decided to test with the Xbox 360 version of the game outputting a 1080p signal, which was upscaled to 2560 x 1440 using the monitor’s built-in scaler. Off the bat, I noticed that the timing wasn’t as smooth as faster gaming monitors that typically hover around 10ms of input lag. To get a relatively precise feel of how much latency was present, I proceeded to connect the Xbox 360 to my BenQ RL2455HM gaming monitor, which features an average input lag of 10ms.

Setting the game’s network simulation function to 1 frame while playing on the RL2455HM still felt slightly better than playing on the GW2765HT, though setting the network simulation to 2 frames felt laggier than the GW2765HT. USFIV unfortunately does not let you set latency in 0.5 increments, so there isn’t a way for me to verify. Still, 1.5 frames of latency should equal approximately 25ms, and when combined with the input latency inherent within the RL2455HM, we reach a similar conclusion to the one presented above. I also tested the PC version of USFIV running natively at 2560 x 1440, and it felt almost identical to using the Xbox 360 version upscaled. I don’t think the scaler is causing any additional latency, rather it’s the screen itself and its general processing. Bottom line, even with these results, the GW2765HT still feels rather good considering that you’re getting a 2560 x 1440 IPS panel, and most gamers should be happy with how their games look and feel on this monitor.


Ultra Street Fighter IV features an incredibly useful lag simulation mode, allowing frame-by-frame testing of input lag.


  • Motion Blur:

IPS panels aren’t known for their fast response times, though the GW2765HT manages a respectable 4ms GTG response time, according to BenQ’s official specifications. The AMA function on this monitor allows you to control panel overdrive, and select between OFF, High, and Premium settings. This is one of the first monitors I’ve tested where engaging the AMA function isn’t necessary for a pleasant experience. Setting it to High does clean up the blur a bit, without introducing noticeable artifacts. Setting it to Premium however does introduce a trailing glow on fast moving objects, and ultimately isn’t worth engaging. The High setting should be sufficient for most users.


BenQ GW2765HT on Amazon


Testing was performed through Test UFO using the ghosting test.



BenQ GW2765HT AMA High.


BenQ GW2765HT AMA Premium.


About the author

Adeel Soomro

Adeel Soomro

Adeel Soomro, also known as "Four Wude", has been a competitive Street Fighter 4 player since 2008. Using his extensive gaming experience on a casual and professional level, he aims to spread the awareness of input lag existing in today's displays. Having tested over 300 displays for input lag, he hopes that DisplayLag will aid gamers around the world when purchasing the best HDTV or monitor for gaming.


  • “For some reason, the numbers would oscillate between a fixed low and high value on all three measurement bars.”

    Any idea why this happens? Considering the gap between low and high readings is 16 ms, it looks like the monitor is skipping every second frame (the low readings hit a true frame, the high readings hit a missed frame, resulting in one frame of additional input lag). Can you test this using a high speed camera or at least using the “test ufo frame skipping check”?

    If you are already at it, can you test what happens if you set the resolution to 1440p75hz (forcing it if it is not listed as supported). Does the monitor blackscreen, frame skip, reduce resolution, skirl or display false colors?

    • I’ve had this phenomenon happen on several HDTVs as well, though I’m quite unsure of why it’s caused. Unfortunately, I do not have my review sample anymore so I cannot test those specific things. I sincerely apologize for that. I will try to test unsupported resolutions/framerates in my next review. I didn’t experience any visual skipping of frames during my time with the GW2765HT, if that’s a concern.

      • I need a monitor for PC gaming and was looking between the GW2765HT & the RL2755HM….any thoughts on which I should go with. I will typically be playing FPSes, WoW and Star Citizen on it. Or is there another monitor you would recommend? Thanks a lot for any input.

  • I am actually going to buy this monitor with all the other stuff I’ll buy in christmas aftermath.

    I’m used to 1080p60hz TN panels with very little input lag, I usally play games like Warthunder, DayZ oder KSP, sometimes shooters.
    I’ll mainly use this for Video/Photo editing, after I tested that baby I’ll come back and post my impressions.

    Thanks for the test!

  • Hi,I’m looking for a monitor to play fighting games on, i want to get better so i can go to tournaments. What do you recommend?

  • well… not 4gb but more 3.5gb thanks to nvidia and his 970 (what? i am trolling? just stating the truth 😉 not that 3.5gb is really different than 4gb tho) not the point tho (since at the time of the review the 970 was not put to shame by that little trick pulled by nvidia) … my point is, so i get that this monitor would be a good one for PC gaming, i am used to have a 24″ monitor and a 32″ TV as screen( both 1080p) and the 24″ is not what you can call a high end monitor, so does that BenQ one would be fit on a fairly good build (I5 4690K 8gb and a 290 )?

    • I think this monitor will suit your build just fine. Keep in mind however, that if your 24″ monitor is a typical TN panel, then there is a chance you may notice some latency on this monitor when you compare it side-by-side. If you are currently used to the 32″ TV however, then the input lag should be comparable or better on the GW2765HT, when compared to HDTVs.

  • Two points: First, one millisecond is equal to one one thousandth of a second. The human physiology is incapable of differentiating the reality of time in such a thin time-slice. So to say that you can ‘feel’ the difference between 10 milliseconds and 30 milliseconds is completely illusory! …500 milliseconds, maybe, but 30 milliseconds? No way! … On top of that, recent evidence suggests that it is almost impossible to measure input lag accurately. So, if machines cant ‘feel’ it, you certainly cannot. … Second, There is not a game in the universe that fully takes advantage of 1 gigabyte of video ram, let alone of 4 gigabytes. 4 gigabytes of vram is nothing more than a marketing ploy to attract the ignorant to the idea that more is somehow better…We are years away from taking advantage of that kind of memory in gaming…and by that time the supporting hardware will be obsolete!…Forcing newer purchases designed to handle newer technologies. (Which will, of course, again come with too much ram, or some other unnecessary ‘spec’ designed to play on the minds of those who don’t know any better.)

    • I appreciate your comment Randy, however I will have to disagree with some of your points. I most certainly can feel the difference between the displays rated around 10ms average input lag and ones rated higher, specifically ones pushing above 30ms. One frame takes approximately 16.67ms to complete drawing on a 60hz screen (from top to bottom), and certain programs (or games like Ultra Street Fighter IV) even let you increase input latency by the frame, allowing you to visually see the difference between your button press and the amount of time it takes to show up on the screen, regardless of the display you’re using. You’re welcome to try it out and I’d be shocked if you can’t see the differences.

      Regarding your second point about input lag measurement being inaccurate, that can be up for debate. For that, I’d like to see your sources of evidence that detail how modern input lag measurement devices provide inaccurate measurements. Even if the metric was entirely flawed in terms of numbers returned by the devices, I still stand by my original statement that I can visually confirm the differences between slower and faster displays, and the difference is certainly less than a full second, even half a second. This is very pronounced in any game that requires any sort of rhythm or reaction to enjoy, such as fighting, shooting, and music games.

      There have been plenty of games that are starting to utilize higher than 1GB of VRAM to meet certain requirements, specifically for higher resolutions and better anti-aliasing/texturing. Is it something you absolutely need to enjoy the game? No, but there are people that wish to enable these higher-end features in modern PC games. If most developers coded specifically for PC use, then perhaps proper optimization would allow for lower VRAM usage, however the reality is that lots of high profile PC games are cross-platform with consoles, which are usually the primary development platform.

      If you haven’t seen it already, I highly recommend reading Anandtech’s article that fully explores input latency. Though slightly dated as it was written in 2009, the majority of it still holds true today as most mainstream displays and content are still limited to 60hz unless you’re gaming on PC.

      • Thank you for you reply Adeel…I admit I was feeling a little argumentative last night and I’m sorry for my negative tone with you… I’m sure you are right about imput lag and I don’t question it anymore…. Take care, and thanks for this informative review.

        • No worries! I’m sure you had your reasons. I apologize if I came across harsh myself, just wanted to clarify. Please let me know if you have any questions or concerns! 🙂

          • BTW, I used your calibration settings and icc profile and WoW! …I played some true 1440P content and my god! The richness of color and sharpness and contrast was beyond outstanding! … It actually looked like I could reach into the screen and touch the subject (Food in this case) … Thanks for posting your calibrated results…I realize that calibration varies from unit to unit, but I think in this case Benq has produced a pretty consistent product which allows for this ballpark application of an icc profile to come very close to perfection!

            Thanks again…As a Photographer I must say that the image quality is worthy of the amount of money I’ve spent on digital SLR’s and lenses…Really brings out their full potential…Looking at my older images seems like I’m truly seeing the actual color information for the first time! …What pleasant and exciting discovery…And for the money? To good to be true! $475.00 here in Canada.-(Canada Computers.)

          • Thank you so much Randy, I’m glad my settings helped you out! I feel that everyone should incorporate ICC profiles if they’re using the monitor on a computer. Definitely brings the most out of the screen!

          • Hello Adeel, read through your whole review. I just ordered this monitor today and I’m a little confused on how to preload those calibration settings you gave onto the monitor? Do I have to configure the monitor + download/run the ICC profile file also?

            Kindly advice, I really have no clue. I’m running 1x GTX 970

          • Im in the same boat, Do we just put in your physical monitor settings and we good enough or do we have to use that icc profile as well?

            Also, why does this monitor have a setting for “HDMI RGB PC Range: RGB (0~255) and (16~235). Its defaults are 16~235, why wouldnt it default to 0~255 for 100% coverage??

          • Hi Vinh, well for my case my PC already detected the default ICC profile from the BenQ, I uploaded the one from Adeel and it didn’t change anything. Only Calibration was done on the monitor itself. Adjusting the brightness to your room lightning + low blue light set to Multimedia I could use it in the full 1440p for hours without feeling dizzy.

            I don’t know about the HDMI as I plugged mine using DP, I’ll let this one for OP.

    • No game fully utilizes 1 GB of video memory? You obviously don’t play the latest PC games. Far Cry 4 at max settings running at 1080p hits 3.0+ GB of vram usage in game on my pc

  • The bezel on this monitor looks unusually big. Do you know how much mm is it? I thought about buying this screen to use in a 3-monitors set-up, but the bezel width seems prohibitive.

  • I am jumping from a 2010 27″ iMac to PC and looking for a monitor. I do a lot of pro photo editing but am getting back into a bit of gaming. Will this be OK for casual FPS gaming you think?

  • I need a monitor for PC gaming and was looking between the GW2765HT & the RL2755HM….any thoughts on which I should go with. I will typically be playing FPSes, WoW and Star Citizen on it. Or is there another monitor you would recommend?

  • I recently ordered a BenQ monitor and received this one by mistake, I’ve noticed the specs are similar to the one the clerk thought they had ordered, but speaking about the GW2765HT specifically I would say some of these features listed are falsely advertised or highly embellished. The review here is accurate and i highly appreciate it for the description since i could not for the life of me understand why every website claims it has X,Y, & Z for features that it simply does not. the 4ms input lag being something quite upsetting to me, to find 34ms would be closer to a proper label. i’d also like to point out the “3 programmable buttons” are by “Default” used for essential things you would generally have a dedicated button for already, so don’t expect “extra” programmable buttons like on other BenQ monitors. (3 only) It is not native to 100% 0-255 colour value, which is another example of fallacious or misleading advertisement. Other features on websites selling the product (that just so happened to not be included on my model) won’t be listed here because i need to go look for an acceptable monitor in my price range, and feel bad about dumping this bad experience on what looks like a lovely review webpage.

    My eyes hurt already and less than 12 hours of using it at brightness of 2 (yeah i cranked it down) the font is even looking green or red sometimes.. i will say this monitor looks amazing in 2k res, and from what i tried movies at 1080p native can look very well when fit to 2k (if you play with the settings) but finding all the “Advanced Options” creating More Noise and doing nothing substantial to Enhance the picture Quality. I can’t see them as much more perceived as a novelty or last minute ‘thought’ to “spice up” an otherwise, under preforming / over rated monitor.

    I wish that there was something in 2018 that i could recommend this being of use for… but $330 is still quite pricey for watching movies on a 34ms monitor, especially since it lacks “Smart Scaling” features, although absent, such features were also inferred to be included.

    The last big disappointment worth mentioning was the 60fps “frame-rate cap” (limit)
    while i was under the impression my order was for a 144hz monitor i did not expect that i would be sold a 60hz monitor with a locked frame rate cap. I was using a 10(+) year old 5:4 1080p resolution 60hz piece of trash you can pick up for 10-20bux at garage sale.. which has no frame rate cap and i’ve hit over 240fps on loading screens, cinematics, and luls in game play (not to mention while watching movies) but yet this monitor is soft-locked at 60fps..

    wanted to mention that, since i know that i wont be the only one who is desperately trying to avoid the very problems described above.
    Good luck finding something on the market that is worth upgrading from what you had 10years ago. my opinion with this one, is keep looking. to say the description is “over hyped” i think is a dramatic understatement.

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